Recently, I’ve put effort into crafting various playing cards for the campaign I’m running. During the first session, I noticed a sense of confusion among the players about how to use their spells and what the spells actually do. I didn’t want to hand them an old, heavy book filled with hundreds of spells, especially since they’re just getting into fantasy roleplaying. Instead, I decided to create playing cards.
This isn’t an original idea—many DMs have done it before. WotC even sells spell cards, though without any art on them. Additionally, there are several artists on Etsy who sell print-and-play versions. However, none of the existing layouts really satisfied me.
I started researching modern designs for playing cards. Traditional designs tend to be more text-heavy, while newer designs often emphasize artwork. Of course, the approach can vary depending on the card’s purpose. For example:


Designing Spell cards
So, I created a couple of versions. Unfortunately, DnD spell descriptions are quite long. I experimented with smaller font sizes, but they became unreadable once printed. While enlarging the card size was an option, I wanted to stick with the standard poker size. This way, players can easily hold them in their hands and quickly reference the information.
I also avoided overloading the cards with counters, tags, and other elements. Instead, I incorporated those details into the description text where possible or omitted them entirely. I chose not to include class information either. Here’s what the design process looked like:

I also generated the artwork using MidJourney. While it’s not ideal if you need highly accurate outcomes, it works well if you’re okay with general compositions and a consistent art style. Maintaining a cohesive art style is a challenge and could probably be its own blog post. That said, the examples below turned out to be quite appealing and understandable in terms of illustration:
For the first couple session I limited myself only on cantrips and first level spells. But I might continue since they worked well for my players.
Designing NPC Cards
Why stop at spells? I’ve also created NPC cards. I approached these differently since their main purpose is to showcase the artwork. They don’t require much information or explanatory text, just the NPC’s name, perhaps.
For these, I chose tarot-sized cards. Since players won’t be stacking them in their hands, the larger size allows them to better appreciate the artwork. While researching tarot card designs, I found that most were traditional and quite serious. Instead, I opted for a variety of really simple, modern designs.
